Tenor
Where the beat hits harder than the gravity pulls. Want to play test? Email at: [email protected]
View the DemoFrom the first scribbled mechanic to the build you can actually put in someone's hands. Original projects, co-development, and proof of concepts that answer the only question that matters early: is this fun yet?
Some ours, some built with partners. All of them playable — we don't ship slideware.
Where the beat hits harder than the gravity pulls. Want to play test? Email at: [email protected]
View the Demo
Proof of concept built in three weeks to test an Rocket league inspired Car Arena Shooter
GitHub
You've played Balatro, you like VN's well heres your next fix!
:( We can't share this with you
Idle runners, Arcade Shoot'em Ups, or .IO Rogue-likes and more you name 'em we've made em.
Check them out on the PlaystoreGot something half-formed? Bring it. We'll help you find the edge.
Start a projectDesign, art direction, engineering, release. One team from pitch deck to store page.
Drop us into your project to own a system, a platform port, or the content push before a milestone.
Three weeks, one playable build, one honest verdict on whether the core is worth funding.
Card builders, loops, progression, meta. Spreadsheets first, then the fun part.
For projects that stopped being fun somewhere and need someone to find where.
Very Longsword Studio designs and builds games, from the first scribbled mechanic to the build you can actually put in someone's hands. We work with indie teams and AA studios on original projects, co-development, and fast proof of concepts.
We're small on purpose. The people who pitch your project are the people who build it — no handoff, no account manager translating "make it juicier" into a ticket.
Remote-friendly, small team, short meetings. Portfolio over résumé, always.
Nothing fits but you're good? Send work anyway — we keep a short list.
Pitches, co-dev, a prototype you need looked at — all welcome. We reply within two working days, even when the answer is no.