Game design & development studio

We make games.
Some of them
are even fun.

From the first scribbled mechanic to the build you can actually put in someone's hands. Original projects, co-development, and proof of concepts that answer the only question that matters early: is this fun yet?

3+ Projects shipped
2 wks To a playable proto
2 Cats with swords
Very Longsword Studio mascot — an armored cat carrying a longsword
01 — Products

The showcase

Some ours, some built with partners. All of them playable — we don't ship slideware.

Squad Renegades key art
Prototype PC - Cars - Arena Battler

Squad Renegades

Proof of concept built in three weeks to test an Rocket league inspired Car Arena Shooter

GitHub
Drop key art
In development Card Battler - Roguelike - Visual Novel

RGC - Worlds Collide

You've played Balatro, you like VN's well heres your next fix!

:( We can't share this with you
02 — Services

What you can
hand us

Got something half-formed? Bring it. We'll help you find the edge.

Start a project
01

Full-cycle game development

Design, art direction, engineering, release. One team from pitch deck to store page.

02

Co-development

Drop us into your project to own a system, a platform port, or the content push before a milestone.

03

Proof of concept

Three weeks, one playable build, one honest verdict on whether the core is worth funding.

04

Systems & economy design

Card builders, loops, progression, meta. Spreadsheets first, then the fun part.

05

Playtesting & production rescue

For projects that stopped being fun somewhere and need someone to find where.

03 — About us

A small studio
with a long sword

Very Longsword Studio designs and builds games, from the first scribbled mechanic to the build you can actually put in someone's hands. We work with indie teams and AA studios on original projects, co-development, and fast proof of concepts.

We're small on purpose. The people who pitch your project are the people who build it — no handoff, no account manager translating "make it juicier" into a ticket.

Prototype-first Playable in weeks, not quarters.
Systems people Cards, loops, economies, meta.
Straight answers If it isn't fun yet, we'll say so.
Full pipeline Design, art, code, release.

The people

Drop a portrait
Aman Dar
Visual Designer
Painting tactical precision with the passion of the pitch
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Zubair Ali
Game Designer
Forging legendary battles from the soul of nostalgia
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Samia Afzal
Concept Artist
Stitching vibrant stories with grace and feline ferocity.
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Hasnain Fazili
Game Developer
Forging epic legacies from the fires of a bygone era
04 — Careers

Open roles

Remote-friendly, small team, short meetings. Portfolio over résumé, always.

Nothing fits but you're good? Send work anyway — we keep a short list.

05 — Contact

Tell us what
you're building

Pitches, co-dev, a prototype you need looked at — all welcome. We reply within two working days, even when the answer is no.

Rather just talk? Book a 30-min call →
We reply within two working days, even when the answer is no.